Detect a specific number of instances of same obj

Get help using Construct 2

Post » Wed Sep 25, 2013 10:01 pm

The appropriate balls are taken into account. When an action is performed for an object, the action will run against all picked instances of that object. The conditions we use pick the 7 instances, and the destroy action is run against all of them. There is no need to use a loop to do that. It would be worthwhile to learn how the event system works to get a better understanding of why that happens:

How Events Work
B
63
S
19
G
8
Posts: 341
Reputation: 12,130

Post » Wed Sep 25, 2013 10:16 pm

Thanks for the link. It's a great find for someone like me.

B
4
Posts: 13
Reputation: 251

Post » Thu Sep 26, 2013 2:48 pm

This is driving me up the wall. Any and all help will be deeply appreciated.

I have been following the http://gamedev.tutsplus.com/tutorials/from-scratch/make-a-match-3-puzzle-game-in-construct-2-match-detection/

This is what I have come up with.

https://www.dropbox.com/s/g5w71ztfcwsudcy/HexagonMatch.capxsifar2013-09-26 15:02:53
B
4
Posts: 13
Reputation: 251

Post » Thu Sep 26, 2013 5:07 pm

Never mind, guys. I think I solved it. Thank you all so much for your help and time.
B
4
Posts: 13
Reputation: 251

Previous

Return to How do I....?

Who is online

Users browsing this forum: brunopalermo, JackTYGA, Kin, worm1 and 29 guests