Well... how do you do it? :D
I want to destroy an object when an other sits on it for a while using the physics behavior.
But as it seems the collision isn't triggered anymore once the object "rests" on an other object :(
Here is my test .capx:
Disable the 3rd event to see what i mean. I just use it as a workaround for now... but it's kinda crap cause it influences the physics object :(