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Post » Tue Mar 20, 2012 10:47 am

[QUOTE=Weishaupt] imagine how the boxes would drop in real life. as ist is right now, they just drop straight down from the point they are released. in real life the would arch....[/QUOTE]

I am terrible with "The Laws of Physics" But thank you for that.
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Post » Tue Mar 20, 2012 10:55 am

scoring really is tricky....I'll need some time
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Post » Tue Mar 20, 2012 10:57 am

Much appreciated.
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Post » Tue Mar 20, 2012 11:37 am

So...here is my solution -> CAPX

I hope you like and understand it. If so, and you want more help, just let me know
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Post » Tue Mar 20, 2012 1:33 pm

Thanks so much for your help, but I think that maybe you are misunderstanding my goal?

Have a look here at the game I am building. This should clarify:

Tower Blocks
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Post » Tue Mar 20, 2012 1:37 pm

I see now though that combining some of your events with mine, I can accomplish a lot. Thank you again.
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Post » Tue Mar 20, 2012 1:58 pm

[QUOTE=Pixiefingers] Thanks so much for your help, but I think that maybe you are misunderstanding my goal?[/QUOTE]

Please be so kind and tell me, where do you think I missunderstood the objectives of the game?
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Post » Tue Mar 20, 2012 2:24 pm

The Box should only change color if it is perfectly aligned with the box it lands on, if it is not 100% on top of the box, ie, overlapping, then it stays as is.

Unless I am misinterpreting your example?

Die Box sollte nur die Farbe ndern, wenn sie perfekt mit der Box landet auf ausgerichtet, wenn es nicht 100% auf der Oberseite der Box, also berlappend, dann bleibt es wie es ist.

Pixiefingers2012-03-20 14:26:10
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Post » Tue Mar 20, 2012 2:46 pm

[QUOTE=Pixiefingers]
Unless I am misinterpreting your example? [/QUOTE]

You certainly do, but it's my fault. I asumed you will realize, that you have to apply the same image to ths sprite "boxDropped". I did not do it, so that you could easily see, how I archived the tricky goal of the scoring....

The challange is, that you have to be able to handle the two instances, ie. the dropping box and the target box. To do this, I used two different sprites and replaced the "Box" sprite with the "boxDroppes" sprite as soon as the dropped box lays still....Weishaupt2012-03-20 14:47:13
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Post » Tue Mar 20, 2012 2:54 pm

ooohhh, I see!

Sorry. I will implement asap.

Thanks so much again for your help.
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