In my platform game I'm using a detector/Hitbox which is positioned to an image point every tick to as a way of determining when a enemy recieves damage from the players weapon but while jumping in the air my hitbox doesn't keep up with the players image point can anybody tell me what I'm doing wrong?
(It's the most noticable when you leap from the first ledge and have the extendable upgrade)
relevant controls are
z to jump
X to Attack
the pots are upgrades
Sprites are not mine they are from a game called Goemon, I just felt like using them as placeholders while I figure out most of the programming for my own game.