Dev poll: next feature to implement

Discussion and feedback on Construct 2

Post » Tue Mar 01, 2011 12:01 am

[quote="newt":2fbm7hu7][quote="Aeal5566":2fbm7hu7]I would like to see layouts in the near future, but mostly because then I could whip up a website in construct pretty easily....[/quote:2fbm7hu7]

Yeah I know, all that stuff I learned for css positioning... out the window... happily.

Hmmm... C2CMS...[/quote:2fbm7hu7]

Offtopic: If you make a site with c2 then forget about being high in google. sry
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Post » Tue Mar 01, 2011 3:12 am

I've already cast my vote for animations and have no intention of taking it back. But a method of online and offline saving for games would eventually be nice.

With online, I'd imagine you could even make a basic CMS.
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Post » Tue Mar 01, 2011 5:41 am

Yeah, html5 does have it's upsides as well i guess.

Someone wise said somewhere that the custom movement plugin would be good, and i agree. Then there's no hurry with the other ones.
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Post » Wed Mar 02, 2011 2:30 pm

[quote="Yarfapet":16z6e0nt]I've already cast my vote for animations and have no intention of taking it back. But a method of online and offline saving for games would eventually be nice.

With online, I'd imagine you could even make a basic CMS.[/quote:16z6e0nt]

Online save games can be achieved either with:

- Cookies (unsecure)
- HTML5 local storage (haven't read too much about this)
- Server side technology

Plugin pairs, IE, a plugin for construct which works in tandem with a server side plugin (a PHP script for example) could be especially powerful and offer lots of functionality.
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Post » Sun Mar 06, 2011 7:29 pm

Although most of you won't need it, it should be good to add support for special chars like etc. Currently the text object shows them correctly in the editor, however in Chrome becomes for instance '
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Post » Sun Mar 06, 2011 7:44 pm

Are you sure that's not a browser bug? Construct 2 fully supports unicode.
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Post » Sun Mar 06, 2011 8:35 pm

Oh, is charset declared in the HTML file? I'm not sure if that influences the canvas object...
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Post » Sun Mar 06, 2011 10:17 pm

Try putting:

[code:3dp05toi]<meta charset="UTF-8" />[/code:3dp05toi]

Immediately under the <head> tag in your HTML source. If this works, C2 should export all HTML with that tag in it.
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Post » Sun Mar 06, 2011 10:20 pm

That's probably it actually, the HTML5 exporter writes a UTF-8 HTML file.
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Post » Mon Mar 07, 2011 6:42 am

The meta charset isn't fully supported by some browsers, this is better supported and equally acceptable:
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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