[Development Thread] "Crosshair"

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Post » Wed Nov 17, 2010 4:16 am

Hello, one and all! I am developing a new game (Hell-2-Air was discontinued because of the lack of motivation.) entitled 'Crosshair'; A game where YOU are being hunted!

Here is a document I created about it and some of the features that I have planned.

[quote:2cvb9xll][CROSSHAIR; A game where YOU are being hunted!] Developer Documentation.

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STORY:
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You are Mr. Duncan, the father of a single child, Duncan Jr., who you, by instinct and self-defense, accidentally used him as a human shield for a bullet that was intended for you, from a distant sniper that no one was able to catch. Feeling the intense guilt of having your son get killed, you slowly and dreadfully walk home

Many weeks later, you feel tensed, and shamble along as if eyes are being laid on you, even when you are totally alone. This feeling gives you a severe case of paranoia. However, to your surprise, and somewhat expected conclusion, the sniper returns! This is shown by the sudden crackle of gunfire in the distance, followed by the cringing sound of the bullets splintering impact on the surface it hit.

However, no one seems to notice, as if the sniper wasnt there, or then. You think to yourself that it is just an illusion, but the sniper fires again. If you havent moved your head, you would have had your head shot off. This was real!

Nothing matters now, its inevitable, you will be shot down at one point or another, but, having false hope, you struggle to survive in your surrounding environment

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GAME PLAY CONCEPT:
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The game is focused around avoiding the crosshair that progressively goes faster and faster, until it is right on your ass. You must also avoid other hazards, such as pits, great heights, or deathtraps that can be triggered by the sniper by shooting something.

Methods of surviving longer include:

Using people as human shields
* Normal objects dont work, because the sniper is using a very, very high caliber.
Obviously avoiding deathtraps and the crosshair.
[ROOM FOR SUGGESTIONS]

If you survive until the PAR time, you will be granted a nightmare version of the level that you completed. Completing all of the nightmare levels unlocks the epilogue.

Some levels will have a introduction cartoon (AVI Plugin), and some wont.

IF YOU HAVE ANY IDEAS, FEEL FREE TO TELL ME AND I WILL ADD THEM IN (If I like them of course. :P )[/quote:2cvb9xll]

So the point of this thread is to share ideas or support in development. :)

...So yeah...
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Post » Wed Nov 17, 2010 5:50 pm

I like the vibe I got from reading through this project description. The constant threat of being shot at sounds like it would make for an unnerving gaming experience.

Since you're talking about the sniper triggering traps I wonder if you do plan to base this engine on physics. Could certainly spice up things I imagine.

[quote="Phobos002":3assxc0k]You are Mr. Duncan, the father of a single child, Duncan Jr., who you, by instinct and self-defense, accidentally used him as a human shield for a bullet that was intended for you[/quote:3assxc0k]

That was kind of a LOL moment for me tbh. How do you accidentally use somebody as human shield, let alone your very own son? Wouldn't it be more intriguing if he just got accidently in the line of fire? :P

Other than that I have to say I particularly like the idea of being able to use NPCs as shields. I still wonder how that would actually be included in the gameplay.

That's my thoughts for now. Hopefully there will be some media from the game soon. Good luck with this project!
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Post » Wed Nov 17, 2010 10:30 pm

[quote="PixelRebirth":uy34vigx]I like the vibe I got from reading through this project description. The constant threat of being shot at sounds like it would make for an unnerving gaming experience.

Since you're talking about the sniper triggering traps I wonder if you do plan to base this engine on physics. Could certainly spice up things I imagine.

[quote="Phobos002":uy34vigx]You are Mr. Duncan, the father of a single child, Duncan Jr., who you, by instinct and self-defense, accidentally used him as a human shield for a bullet that was intended for you[/quote:uy34vigx]

That was kind of a LOL moment for me tbh. How do you accidentally use somebody as human shield, let alone your very own son? Wouldn't it be more intriguing if he just got accidently in the line of fire? :P

Other than that I have to say I particularly like the idea of being able to use NPCs as shields. I still wonder how that would actually be included in the gameplay.

That's my thoughts for now. Hopefully there will be some media from the game soon. Good luck with this project![/quote:uy34vigx]

Thank you :D

I will change it so he was just "In the way", which would make sense.

Going to my grandmas for the night, cya l8r. :P
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Post » Mon Nov 22, 2010 9:48 pm

Sounds similar to the boss The End in MGS3-- you should incorporate some sort of camouflage aspect to the game.
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Post » Tue Nov 23, 2010 5:59 am

[quote="aldo":3gu96eyy]Sounds similar to the boss The End in MGS3-- you should incorporate some sort of camouflage aspect to the game.[/quote:3gu96eyy]

That wouldn't work very well at all.

The format this game uses is where the sniper's crosshairs are always able to see you, and constantly moves towards you, to prevent cheating and keep the player frantic, so camouflage wouldn't work in these types of scenarios.

Heres a early build with working core gameplay functions (TRANSLATION: A game that works)

http://www.2shared.com/file/HKgMdePa/crosshair.html

I am working on player animations in Flash 8 (Same program used to make the reload animation. :) ), so visuals will be updated soon hopefully!
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Post » Tue Nov 23, 2010 11:53 am

It looks very good. If you add a player character and people to hide behind that also have animations (falling dead, running from gunshot sounds in terror, etc) this will be ag great game.


Good Idea.

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