[DevLog] Crater Hounds - Graphics research

Show us your works in progress and request feedback

Post » Tue Apr 18, 2017 9:01 pm

Minor update as promised:
Adressed the visual glitches
Activated the objective tracker and compass

https://www.scirra.com/arcade/shooting- ... v-02-17020
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Post » Thu May 11, 2017 9:55 pm

Finally managed to produce some results in graphics research.
Some concepts for the player mechs:

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Not quite as exotic as I wanted them to be, want to work towards more of a scrap metal/model kit bashing style.
Finding this a bit too tame and star wars-y.

A small progresssion of sketches for the basic rifleman enemy. The third one is finally closest to what I had in mind, has a bit attitude as well.
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A small collection of first draft tiles for a sci fi base / spaceship setting.
Also including early enemy sprites for the standard rifleman.

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Animation of the enemy sprites is currently the biggest issue; haven't really gotten the hang of Spriter yet and I'm considering actually painting the frames. Awefully time intense either way as it seems.
Last edited by facecrime on Fri May 12, 2017 12:21 pm, edited 1 time in total.
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Post » Fri May 12, 2017 12:19 pm

Added some character sketches to the post
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