[Devlog] N.A.X.T (Not Another Xwing Trainer)

Show us your works in progress and request feedback

Post » Tue Oct 11, 2016 4:30 pm

So, the closed alpha is going quite good, and I have had some interesting feedbacks from players.

I know you have been very worried since I haven't spoken for weeks ( :? ... sure... ) but I guess this screenshot may give you the idea on what I am on

Image


That's right, multiplayer.

Instead of completing all the rules, I prefer to prepare first the multiplayer, so the tester may test also the interaction with other players and use the game to explain the game to newbies. In this way, I can complete the two main game modes (AI will come in a further future) and then focus on rules.


Stay tuned!
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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Post » Sun Oct 30, 2016 6:55 pm

Multiplayer conversion of the game is going quite well.

At the moment I've managed to set up correctly the first two phases of the game (planning and movement) so the next step wil be the combat phase...
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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Post » Thu Jan 26, 2017 5:29 pm

Whoa! Almost three months without updating... you guys might have thought I have dropped the project and so fall into despair!

Do not cry anymore, folks, since I am here to assure you your favourite (... ehm...) project is more than alive! I have dedicated myself to a couple of side project of this one (and being a sideproject itself, that means the other are side side projects...) but they are all in the big picture!

The most important thing is that multiplayer seems to be mostly finished, so what I need now is to close that part and start implementing some more rules.

If you would like to help, mostly on UI and graphics in general, you are more than welcome!

Stay tuned!
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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