[Devlog] NES style ninja platformer - Cyber Shadow

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Post » Tue Mar 22, 2016 5:07 pm

Very promising stuff!
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Post » Tue Mar 22, 2016 6:08 pm

Very awesome looking!
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Post » Wed Mar 23, 2016 3:47 pm

Thanks everyone!
WeneW wrote:Beautiful, I saw a screenshot already in another topic.
Planned to be released on steam ?

Yeah, steam is going to be the main focus, at least currently.

mudmask wrote:good stuff man. how close are you keeping to the original NES palette? I sort of started pushing that rule a bit recently..

So far it's been strict with color count per tile/sprite and using the NES palette.

Tokinsom wrote:Been following this on TIGsource/Twitter for a while. Good stuff!

Awesome, thanks. I'm really looking forward to seeing more of Copy Girl :D

Here's how the next boss is shaping up:
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Defeating him will grant you a stance attack. You go into stance by pressing down, then you can combo-key different attacks.
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Post » Thu Mar 24, 2016 10:58 am

oh my memories memories awesome stuff
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Post » Thu Mar 24, 2016 11:20 am

Wow! Love the palette and graphics...
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Post » Sat Mar 26, 2016 5:09 pm

Wow, that does look awesome and like an NES game at the same time. Awesome stuff.
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Post » Mon Apr 11, 2016 9:31 am

Making some new explosion effects for when the boss dies:
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He becomes defensive at 3 health
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Post » Mon Apr 11, 2016 10:47 am

At first I thought when the character jumped she left behind a sort of trail and it looked neat. Now I recognize it's from the boss' bombs. But it'd be neat if there was some jumping effect that follows the character, like how it looks in the gif.
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Post » Mon Apr 11, 2016 5:21 pm

This looks great! I loved Metroid and Ninja Gaiden. Looking forward to the full game!
Like hard platformers? Try my game: http://www.2dcoinboy.com
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Post » Mon Apr 11, 2016 6:10 pm

keep it up man
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