DEVLOG: Swansong

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Post » Fri Oct 21, 2016 12:08 am

The swan song (in ancient Greek: κύκνειον ᾆσμα) is a metaphorical phrase for a final gesture, effort, or performance given just before death

This is a small side project I'm working on to get my head out of my main project sometimes.
It's a basic 2 players platformer with a few fun things such as exploration and combat.

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You can find a few images and animations in my Tumblr page.

http://swansonggame.tumblr.com/

The idea is to use comical imagery to tell a slightly dark narrative.
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Post » Fri Oct 21, 2016 1:19 am

Your pixel art is really good. Nice style.
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Post » Fri Oct 21, 2016 2:45 am

Yes, it make me remember Fez.
I'm jealous about you 2.

=P
"Hello my friend stay a while and listen"
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Post » Fri Oct 21, 2016 12:04 pm

@kossglobal Thanks! Your game looks awesome btw :)
@klabundee lol yeah I suppose there was a strong influence in the color palette
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Post » Sat Oct 22, 2016 4:45 am

@FraktalZero

Thanks! :)
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Post » Sat Oct 22, 2016 1:48 pm

Looks great mate.
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Post » Wed Nov 02, 2016 12:13 am

@GenkiGenga Thanks!

More updates :)
http://swansonggame.tumblr.com/

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Post » Sun Nov 06, 2016 9:45 pm

Ito concept art illustrated by the concept artist Virginie Cabana for my project. Go check out her artwork!
Its really helping me with color palettes and overall mood when I do the transition to the sprites.

As an update, I finished most basic Itos animations and soon Shirudo too.
Now I need to focus in the several co-op mechanics to actually start making a real progress. So hope
to be able to show something more fleshed out soon.

For more updates you can check the tumblr page for my wip devlog which is in my signature.

If you like Virginies Artwork dont hesitate to contact her as she is always open for more freelancing opportunities.


https://www.artstation.com/artist/viecabana

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Post » Mon Nov 07, 2016 7:27 pm

Looks really cool and professional. Also I'd love to add co-op on my game too but I'm 5 months late to do that :P. Also I'd need lots of side projects to fully understand how to implement the multiplayer. Better release a polished game yet only single player than release something broken right :P. Anyways, good luck.
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Post » Tue Nov 08, 2016 12:01 am

I completely agree @kossglobal. Years ago I wouldn't have done it. Actually this project was born from a failure lol . I have a main project which advances slowly.
http://vagrantgame.tumblr.com/

And this one allows me to do something simpler. I previously had a small prototype for two players that works well so it was really easy to get it done.
I'm trying to keep things really simple this time. Previous project had customization of characters and rpg elements and it became difficult to handle properly.
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