diablo clone

Discuss game development design and post your game ideas

Post » Tue Aug 26, 2014 2:49 pm

let's imagine we are trying to create a diabloish game. 2D RPG, hack 'n' slash.

the perspective would be the same, and game would be for PC, but i have a question:

is it possible with construct ? how many layers? how much vram/ram? how many people would be needed to replicate such a game in a short period (half year +) of time? (by replication i mean to copy most of the features, not whole 4 acts, just like 1 act maybe).
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Tue Aug 26, 2014 2:58 pm

1. Yes
2. Thats not really pertinent. More that one? As many as you like.
3. See #2 with a dose of "what's your platform?".
4. Anywhere from 1 to 100. Depending of the quality. Even for AAA a well qualified person could do it.
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Post » Wed Aug 27, 2014 3:57 pm

How longs a piece of string?
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Post » Wed Aug 27, 2014 8:45 pm

Yes, it's perfectly doable in C2, and as many layers as you need and can keep track of. If you mean for mobile, we're done discussing things, but for PC/Mac/Linux, it would need a significant team depending on how in-depth you need it or how much variety you need. One person will not get it done at a satisfactory level of quality if they aren't already multi-talented and familiar with the software, game development, and code structure. You would need a team and some really good convincing skills.
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Post » Wed Sep 03, 2014 12:48 am

I agree the game concept definitely could be achieve in Construct 2 though if gameplay were to be extended to multi-player it would be a little harder to create without a lot of extra work and know-how.
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