Dialogue System Template (Templates)

Discuss Scirra's 2D Asset Store

Post » Wed Jan 04, 2017 5:03 am

Hi @Evdog! I think I understood what you wanted. Try one of these files with the templates, and tell me what you think.

https://dl.dropboxusercontent.com/u/700 ... Evdog.json
https://dl.dropboxusercontent.com/u/700 ... yEvdog.csv
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Post » Sat Jan 07, 2017 3:12 pm

Magistross wrote:Hi @Evdog! I think I understood what you wanted. Try one of these files with the templates, and tell me what you think.

https://dl.dropboxusercontent.com/u/700 ... Evdog.json
https://dl.dropboxusercontent.com/u/700 ... yEvdog.csv


Yes! :D That's just what I'd had in mind! Thank you heaps, I'll be implementing this in my RPG
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Post » Sat Jun 17, 2017 8:48 am

Just picked up the Template and it's awesome in the Utility, but I can't get it to work.

I've looked through the entire thread and read your comments on how to use it and came up with this.

Image

What am I missing?

[UPDATE]

It helps when you have the event sheet attached to your layout... d'oh!
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Post » Mon Jun 19, 2017 2:51 am

@ephrisian I believe you finally got it working ? :lol:
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Post » Tue Jun 20, 2017 12:23 am

Yes! I actually am working on some changes that allow me to have the dialogue follow the player or switch locations based on the players location on the screen.

My next modification will be to make a "target" for the dialogue box to follow.

It will hopefully look like a comic strip when I've made the changes.
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Post » Tue Jun 20, 2017 1:52 pm

Always nice to see someone adapt my system to do something MORE than it was designed to. Hope we can see your results soon! :)
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Post » Thu Aug 17, 2017 11:46 pm

Good afternoon! Is there any support for the Russian language? (In the demo Russian did not work)
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Post » Fri Aug 18, 2017 1:35 am

Yes, it's only a matter of adapting the Sprite Font to display cyrillic characters. The current charset is limited to the default one, however you can expand it as much as you like. Here's the manual entry for the Sprite Font object.
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Post » Fri Aug 18, 2017 7:23 pm

Probably I do not understand anything at all. Sorry for my English. I would like to see just a source with a simple dialog system. Or some FAQ
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Post » Sat Sep 02, 2017 8:11 pm

Hello !
Great system for dialogs, but I'm having a few issues...
I've got the same problem as another person, I'm making a game at very low resolution and the text appear incomplete/glitched. I tried editing the SpriteFont with smaller characters in my Dummy file, but the new text wont update, the old glitch text is still displayed.

How can I change the spritefont easily ?


Secondly, the textbox seems to always be offset even when I reference a correct, centered position in the evensheet for the X and Y Position... Any Idea what might cause this?

Many thanks!
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