Dialogue System Template (Templates)

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Post » Sat Apr 07, 2018 8:25 pm

@Magistross Hello. This is this is the game I ended up creating. If you see the story mode parts, that's where I used your plugin https://www.youtube.com/watch?v=o6bOBbCE-kQ Thanks again!

Question! I'm starting to work on localization. Do you foresee any issues using your template to support non-Latin languages like Chinese, Japanese, Arabic, Korean, etc? I think as long as I have the character sets and the sprite fonts setup correctly it should work?

Thanks!
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Post » Tue Apr 10, 2018 3:55 am

You are right. The hard part will be the actual character set / spritefont setup.

It might be easier on the engine if you use multiple spritefonts, one for each non-latin language you need. However, it would require a bit of rewrite of the engine to use a spritefont family. You'd also need to move both instance variables of the spritefont to the family itself and make the proper changes to the events.

Nice looking game by the way. Looks pretty professionnal, and really polished! :)
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