Magistross wrote:@bclikesyou That's actually the proper way to do it. The DIALOGUE_POSITIONX and DIALOGUE_POSITIONY are local variables used when creating a new dialogue. Setting them as static is only half the solution, you still have to move the current window/spritefont/portrait. Take note that the variables won't revert to their original values, so you might want to add new variables to store default values and a function to revert to them.
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