dialogue

For questions about using Classic.

Post » Fri Mar 06, 2009 12:52 pm

Does Construct have a preferrable way to store and handle NPC's dialogues?
Or should I just use Functions perhaps with self-made events?
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Post » Fri Mar 06, 2009 1:11 pm

I've been considering Timeline Object for that purpose. It can be created and run in runtime.
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Post » Sat Mar 07, 2009 12:49 am

Timeline is probably your best bet. Using the Text Manipulator in tandem you could cycle through an external txt and add the dialogue to it, if you want to set it up externally.
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