I want dialogues like in a Japanese RPG, where there is a portrait of the character talking, and lots of text to read for each character.
I was trying to learn how to use the Text Manipulator object to try to do this, and some advice on how to use it would help since I could not find out how.
I want to be able to read all the dialogues from files, so I can write all the text for a character and not worry about measuring it to fit on the text box, so if the text loaded into the text box reaches two lines of text, it automatically stops reading the text from the file and waits player input so it can display other 2 lines of text until the dialogue for that character is over, then it switches to another character dialogue text.
If possible, I want to be able to read from a file the name of the character, all it's dialogue, what portrait to show and the position of the text box. That would be all I need, for now.
How could I achieve this?.