Dictionary Question

Discussion and feedback on Construct 2

Post » Thu Feb 23, 2017 10:09 pm

>For Each Key
>Current Value = 1
>Trigger Once While True

Will this trigger once when the first key becomes 1, or will it trigger once each time each key becomes 1?

And how should I build those conditions to produce the latter?
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Post » Fri Feb 24, 2017 8:17 am

For Each covers all instances of an object in behaviors and actions so it will probably trigger each time an individual key changes values.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Feb 24, 2017 7:10 pm

For Each Key
Current Value = 1
________________do stuff
________________system > stop loop
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