Did you pledge OUYA console?

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Post » Thu Aug 02, 2012 1:11 am

I was thinking to pledge OUYA, we have 7 days left.


I'm not sure i would pledge OUYA console, i have some questions:

-Can run HTML5 apps?

-I know HTML5 apps can be converted into android apps, Does it run on OUYA console?
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Post » Thu Aug 02, 2012 3:31 am

We'll probably only know that long after the pledge time ends. Right now it's highly unlikely that it'll run HTML5 games. I mean run well, or even run at all. Run 50% for me is the same as nothing. So if you want to pledge with the idea to test C2 games on it you may be disappointed.
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Post » Thu Aug 02, 2012 3:42 am

[QUOTE=Kiyoshi] We'll probably only know that long after the pledge time ends. Right now it's highly unlikely that it'll run HTML5 games. I mean run well, or even run at all. Run 50% for me is the same as nothing. So if you want to pledge with the idea to test C2 games on it you may be disappointed.[/QUOTE]

I've contacted to OUYA Team, let's wait their response about OUYA should to run HTML5 games.
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Post » Thu Aug 02, 2012 1:06 pm

I don't see any reason why Ludei and appMobi would not make their exporters work for the OUYA. It's already running android and has better hardware than a phone, so it shouldn't be much of a problem I think.

But please, keep us posted if you get an answer @Joannesalfa!
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Post » Thu Aug 02, 2012 2:57 pm

The OUYA runs Android, right? So presumably CocoonJS will work on it, and directCanvas for Android when it comes.
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Post » Thu Aug 02, 2012 3:22 pm

@Ashley yeah as far as i know it runs Android 4.0 ("Ice Cream Sandwich").
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Post » Thu Aug 02, 2012 3:24 pm

Probably will run Jelly Bean+ when its launched.
Does Chrome for Android support webgl? If it does the performance in the OUYA should not be a problem in the time of launch.
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Post » Thu Aug 02, 2012 4:50 pm

I have a nexus 7 and my game runnin in chrome is pretty not bad fps wise and my game is pretty intense it slows down on desktops too. Its unplayable on iphone 4 and 4s but Id say its pretty playable on android 4.1 in chrome

I know the nexus 7 is pretty beast for a mobile device but I dont know about the webgl support. I just know it runs my game decently well
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Post » Thu Aug 02, 2012 4:53 pm

I think WebGL support is coming to Chrome for Android in the near future. It might even be released by the time OUYA is.
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Post » Thu Aug 02, 2012 5:17 pm

But Not Worries , I am sure that it Will launch Exe , And Awesomium is Coming on C2 at 100 release
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