Did you pledge OUYA console?

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Post » Fri Aug 10, 2012 7:46 pm

Im as excited as everybody else. One of the things you need to take into account when you are making games for TV screens is the fact that there are so many varieties of it. It can be a pain to develop for HD 50inch screens and tiny 30 year old screens. I wonder how they will solve this.
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Post » Fri Aug 10, 2012 9:32 pm

One has to remember, as John Carmack mentioned in his 2012 QuakeCon Keynote that Occulus Rift is for now an experimental device and nowhere near a finished/to be mainstream diffused product yet, and it's not 5 to 10 years before it is.

In fact, comparing both devices is comparing incomparable things.
Now comparing the kickstarter campaigns can be done in the kickstarter only perspective, but requires to forget about the product being "kickstarted".

I'm curious about OUYA, and though still doubtful but not excited.
Could the OUYA be the first expected disappointing "after-campaign" ?
Some of the negative-critics that might have been formulated against the OUYA imply it could (should ?) be.
(What I mean is that amongst the many campaigns that have been funded so far on kickstarter, some will fail/deliver a product that will disappoint the funders. And this will impact the image/hype of kickstarter in the mainstream)

Wait and see now.
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Post » Fri Aug 10, 2012 9:49 pm

Off topic a little...
I'm wondering why, after over 10 years (or even more) they start developing VR again. Remember playing Quake once for half an hour on VR helmet when i was a kid, and it was kind of fun but nothing exciting... Some time later I found out that they drop VR technology duo to some technical difficulties - people starts to feel funky using it :D
And now after all of these years someone suddenly presents same old technology, but with glasses type thing not a helmet and obviously better resolution.
Question is: why now? what happened in that long period of time.

btw. I don't think they solved old issues.

and ouya? no comments on that, have my phone to call people (which I rarely do ^^) and my PC for work/games. All i need ;)
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Post » Fri Aug 10, 2012 9:52 pm

[QUOTE=Kyatric] One has to remember, as John Carmack mentioned in his 2012 QuakeCon Keynote that Occulus Rift is for now an experimental device and nowhere near a finished/to be mainstream diffused product yet, and it's not 5 to 10 years before it is.

In fact, comparing both devices is comparing incomparable things.
Now comparing the kickstarter campaigns can be done in the kickstarter only perspective, but requires to forget about the product being "kickstarted".

I'm curious about OUYA, and though still doubtful but not excited.
Could the OUYA be the first expected disappointing "after-campaign" ?
Some of the negative-critics that might have been formulated against the OUYA imply it could (should ?) be.
(What I mean is that amongst the many campaigns that have been funded so far on kickstarter, some will fail/deliver a product that will disappoint the funders. And this will impact the image/hype of kickstarter in the mainstream)

Wait and see now.[/QUOTE]

They gave another opportunity to everyone who missed the kickstarter page, they can pre-order a console by $ 109


This is my first time to pledge
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Post » Fri Aug 10, 2012 10:16 pm

[QUOTE=shinkan] Off topic a little...
I'm wondering why, after over 10 years (or even more) they start developing VR again. Remember playing Quake once for half an hour on VR helmet when i was a kid, and it was kind of fun but nothing exciting... Some time later I found out that they drop VR technology duo to some technical difficulties - people starts to feel funky using it :D
And now after all of these years someone suddenly presents same old technology, but with glasses type thing not a helmet and obviously better resolution.
Question is: why now? what happened in that long period of time.

btw. I don't think they solved old issues.

and ouya? no comments on that, have my phone to call people (which I rarely do ^^) and my PC for work/games. All i need ;)[/QUOTE]

Actually VR never stopped being developed.
I remember Virtual Reality boom at the time the movie "The Lawnmower Man" hit the cinemas and tapes. It was the firs time I was able to try such an helmet like you mentioned during an exposition.
And once again, as John Carmack mentioned, for the 20 years the technology hasn't improved much (or at least not to the point to be a mainstream product). But VR is an extremely complex subject, still in research and improving every day.
It's also an expensive field to search, and without a "quick to put in shelves" solution I guess few were inclined to invest in such a technology.
In fact, since the first VR helmets, the impulse has been on screen, leading us to the HD monitors/TVs we "all" have in our homes today.

Also, the issue is the fact that goggle-type devices (like VR helmets) are not the most natural device at the moment. Same for 3D goggles which are not yet universal and are being looked as option but not definite technology.

Anyway, it's almost like spatial exploration/rocket building, it is huge hightech works over/for decades.
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Post » Fri Aug 10, 2012 10:42 pm

3D movies and VR can damage our health, nuff said
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Post » Mon Aug 13, 2012 5:42 pm

@ Ashley,

I'm planning on using CocoonJS, although I'm concerned with their support for the OUYA's specially made controller.
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