Dieeeeeeeeee! [devlog]

Show us your completed creations made in Construct 2

Post » Fri Jul 27, 2012 10:40 am


Hi there
As Im working on my game, Ive created a little tiny blog about its development, the idea is to publish how the development is going and show some sprites, animations, screens, videos or gameplay as the development advances.

My english is not very good, so sorry all the mistakes, the main language is Spanish:
Hope you find it interesting and thanks for all your attention :).

30/07/2012
A new (short) devlog entry:



02/08/2012
New blog entry about technology used for creating the game:
And think in the next entry Iwll start showing some character (maybe interactive?) animations and so on...



20/09/2012
This is still alive (of course):
Slow but secure.

sirLobito2012-09-20 15:17:03
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Post » Mon Jul 30, 2012 11:30 am

30/07/2012
A new (short) devlog entry:

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Post » Mon Jul 30, 2012 1:33 pm

You don't expect too much attention, right?

I will keep an eye here when you do any gameplay demostration, by the way good luck :)
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Post » Mon Jul 30, 2012 3:52 pm

That site looks nice and simple.
I think it's a good idea to keep public game design diary for more art concentrated games, but If you have great creative ideas in your game then there's always a risk for people taking your ideas. This kind of things should keep you active and help you to finish your project.
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Post » Mon Jul 30, 2012 4:09 pm

Thanks for the early feedback guys.

@devMidgard: I think I will catch your attention (and grow up the expectation) as soon as I show you some gameplay o live action scenery, Im quite sure about that. But its still too early for that. Think Im only one person making all the sprites, animations, background and functions of the game, and I have a 8h/day work, so my rithm its not very fast, but I promise I will show something more interesting soon.

In the meanwhile, and as @nemo says, I think its a good idea to have a public log (I know the risk of showing some mechanism before I finish) and get back to it when I finish it to have a timeline and improve from there to future projects.
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Post » Tue Jul 31, 2012 1:45 am

The game looks promising, you seem to have a very good sense of art style and you are pretty keen on making the game look good. Keep updating the blog! Just read the new today's post and I like the reasoning for the name! Haha
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Post » Thu Aug 02, 2012 12:27 pm

02/08/2012
New blog entry about technology used for creating the game:
And think in the next entry Iwll start showing some character (maybe interactive?) animations and so on...
sirLobito2012-08-02 12:27:50
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Post » Thu Aug 02, 2012 3:09 pm

Nice work. I look forward to following your progress.
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Post » Thu Aug 09, 2012 6:05 pm

Any news?
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Post » Thu Aug 09, 2012 8:15 pm

Not to many, but thanks for your interest :).
Im on holidays for two weeks from tomorrow (allthough Ill try to work on my spare time).
There hasnt been any new cuz Ive been makins some resolution and pixel sizes test (before I start designing all the graphics seriously) and finally, Im getting what I want, so, be sure, there will be news "soon" :).
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