QuaziGNRLnose wrote:Mobiles most likely, where memory is much more critical
Hm.. makes sense. hehe
Ashley wrote:I'd be curious to see your performance test because my physics stress test (basically filling up a bucket with as many small objects as possible) gets to a 3x higher object count with asm.js. The asm.js version is like a native-compiled version which browsers should be able to optimise like native code.
Here is the capx: https://dl.dropboxusercontent.com/u/191 ... Box2D.capx
Till 800 objects, my fps is stable. Then, goes down (web and asm.js).
I don't know why, but I'm getting exactly the same performance with both..
And Ashley, one more question: Web and asm.js handle just the physics behavior or every collision and things like that?