Different Collision Polygon types - Similar to Imagepoint

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Post » Sun Sep 28, 2014 1:27 am

Having Different types of collision polygon types I believe this open up construct 2 to fighting games more so than other game engines. They would essentially be hit-boxes
i doubt that this would be possible to create from a plugin that isn't Spriter.
is it possible to have a useful tool like that in the image editing tool?
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Post » Mon Sep 29, 2014 7:00 pm

That's a dumb way to do things for a fighting game. What you should be doing is spawning hitboxes as a different object which has frames/animations to choose a shape. This way you can make them move independently of the character, have them shoot out, etc. Not to mention it's a thousand times easier to tweak (which you will be doing nonstop making a fighting game) a position/offset in code, than to open up the image editor and drag points around.

I can't think of a use case for your original idea either. Why would you want to change the collision mask of an object without changing it's image? It's just confusing to the player.
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Post » Thu Oct 02, 2014 12:44 am

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