I have a variable for my enemy ship called FireRate. However, the issue right now is that every enemy ship fires at the same rate. How do I make it so that the enemy ships fire at different rates, meaning each different instance would have a different value for FireRate?
I have a For-Each condition, but I'm not sure how to tie it in with UID.
I think I have to go through each particular instance after the enemies are created and set their fire rates that way, but separating the 'For Each' outside the 'Repeat' loop still causes them to all have the same fire rate because I'm not sure how to set the instance variable only for instances that haven't already been set.