Different instances and different variable values

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Post » Fri Mar 22, 2013 1:31 am

I don't think that solves the problem, because in essence that's exactly what I have already done that isn't working.

I'm setting the firerate in the For-Each loop that creates each ship sprite.
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Post » Fri Mar 22, 2013 2:53 am

Here's an update of what I've done based on vee's feedback, but now I'm getting the issue where one enemy ship seems to be firing and the others don't fire at all.

Occasionally I get the error where enemy ships have a fire rate that is insanely high, like 0.1 or something, which shouldn't be possible because the default fire rate is zero. Any ideas why this might be happening?



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