Different speeds

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Post » Tue Jul 03, 2012 10:25 am

Hi! I developed a simple game, it's just like the helicopter game, but in this case it's a little bird that has to fly and avoiding getting hit by some random generated rocks.

I thought i was doing great, but then i noticed it works painfully slow in some computers (i've seen this happen in two laptops) and super fast in others (i've seen this in one Mac laptop).

The key of the game is the speed, because it demands the user to have a good reaction time so when the game goes slowly, it's very easy to play and get points.

Is there a workaround for this?

Thanks guys
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Post » Tue Jul 03, 2012 10:46 am

does it use physics?

You can set the sampling to framerate independent.
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Post » Tue Jul 03, 2012 10:52 am

It does use physics to simulate the fall and the ascension.

How can change that sampling?

PS: i just discovered, in the same computer it also changes dramatically depending on the web browser.

PS2: ok i'll try this http://www.scirra.com/tutorials/67/delta-time-and-framerate-independence/page-1j0ker2012-07-03 11:01:54
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Post » Tue Jul 03, 2012 9:51 pm

Make sure the graphics card driver is updated and you are using a good browser (Firefox/chrome) so that the game is running in webgl.

[quote]PS2: ok i'll try this http://www.scirra.com/tutorials/67/delta-time-and-framerate-independence/page-1[/quote]
thats good

If its still slow you are probably using too many sprites or somethingtomasabril2012-07-03 21:53:25
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