So, I am having a difficult time figuring out this issue and was hoping someone might be able to point out my stupidity.
What I -want- is for a monster that when it its health reaches zero, it blows up into 3 clumps of slime, which gradually move back to the origin and then 'reform' the monster.
The issue I am having is that when the monster respawns, 3 or more instances of the monster respawns instead of just one instance. And the issue is compounded each time (so if I am using a grenade, and kill all 3 of the overlapping monsters, then 9 more respawn, then 27... all stacked on one spot). The rest of it seems to work fine though.
Here is a picture of the events used for this:
Any help is greatly appreciated. Thanks!