dilemma: solid objects or immovable physics

Discussion and feedback on Construct 2

Post » Thu Feb 27, 2014 4:11 pm

@Ashley
Hello,

Can you tell me do physics objects that are set to immovable are treated in engine equal as eg. regular solid object?
...are they more CPU demanding or not?

Thanx!
B
29
S
11
G
2
Posts: 691
Reputation: 5,157

Post » Thu Feb 27, 2014 9:48 pm

Does anyone else know?
B
29
S
11
G
2
Posts: 691
Reputation: 5,157

Post » Thu Feb 27, 2014 10:03 pm

This is an easy answer.

YOU CAN"T USE BOTH. Your not alone on asking any question in regards to one of the Platformer Behaviours and the Physics Behaviour. But I will inform you of the cardinal rule in C2.

NEVER EVER MIX Physics with any other form platform behaviours. The reason for this is because Physics is based on Box2D and entirely runs it's own world simulation that does not work Platformer/Bullet/Solid/Jumthru. They are just not meant to be used together.

Either make your game using the Platformer set(Platformer, bullet,solid, jumpthru, Custom, 8 Direction) or Physics. But Physics must stand alone.

So the answer is. If your Player is a physics object and plays in a physic world. Then you should only use Physics Imoveable. If your player uses Platformer then use Solid.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,038

Post » Thu Feb 27, 2014 11:12 pm

Thank you!
This clarifys a lot!

:)
B
29
S
11
G
2
Posts: 691
Reputation: 5,157


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 11 guests