DinoSystem (dev logs)

Show us your works in progress and request feedback

Post » Sun Oct 26, 2014 10:14 am

An uncompromising survival and ecological simulation inspired by games like SimLife, Don't Starve and Notrium.

Image
DINOSYSTEM TRAILER


Vote for DinoSystem on Steam Greenlight

DinoSystem website
Facebook page



FEATURES:


    Ecosystem simulation: the game simulates everything from plants, animals and weather, to seasons and day/night cycle. All living things, and even the soil, evolve over time according to simulated parameters. Nothing "spawns" from nothing: kill all animals or plants of a given species, and it will become extinct.

    God mode: introduce new animals, alter the weather, create barriers to isolate a species or lay destruction with asteroids and other calamities. See how the world adapts to your godly whishes, or set the starting rules and just watch how things evolve.

    Survival mode: join the ecosystem as a survivor; you require to eat, drink, sleep, watch the temperature and protect from predators. The survival mechanics even allow your body metabolism to change according to the way you survive, along with body muscles and fat! Build a shelter, gather fruits, farm or hunt: how you survive is up to you, and you'll see long-term changes to your body and skills according to your virtual life-style.

    Realistic temperature: the character temperature model is very realistic as everything is taken into account; from proximity to fire, being soaked, wind chill, sun exposure, and even physical activity and being idle/sleeping. Ambient temperature is influenced by season, time of day, weather and humidity.

    Stats and skills: complex skill system which allows to learn, and even unlearn things you don't practice. Stats like strength and athletics depending on character muscle mass, metabolism, weight and general condition.

    Breed dinosaurs: get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise your own triceratops! One planned feature is to have a genetic pool that each animal inherits from its parents: this will generate a principle of natural selection (and thus small-scale evolution), and will give you a reason to breed a particular animal.

    Open-ended gameplay: the game has no fixed purpose to fulfill. Play as long as you like, experiment, see how far you can go and how fat you can get, survive the apocalypse, or die of dysentery and starvation! The world keeps changing and you with it.

    Archivements: non-linear, open-ended gameplay doesn't mean you won't get rewarded: the game tracks your archivements as you bring your ecosystem to glory or successfully survive as part of it.


Image
Image
Image
Last edited by Danwood on Wed Jun 10, 2015 12:40 pm, edited 26 times in total.
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Post » Sun Oct 26, 2014 9:09 pm

I almost can't believe this is made in C2, this looks STELLAR. Somewhere between a survival game like don't starve and a god game, with real life inspired gameplay and DINOSAURS!

I'm really impressed, and really excited for it to be released.
Developing Surolace, the survival role playing space game.

surolace-survival-role-playing-space-game_t116953
B
14
S
4
Posts: 303
Reputation: 1,730

Post » Mon Oct 27, 2014 12:36 am

skelooth wrote:I almost can't believe this is made in C2, this looks STELLAR. Somewhere between a survival game like don't starve and a god game, with real life inspired gameplay and DINOSAURS!

I'm really impressed, and really excited for it to be released.


You just grasped the soul of the game and the source of its inspiration!

C2 is a powerful tool, the world will understand :ugeek:
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Post » Sat Feb 07, 2015 7:29 pm

This project looks absolutely impressiv and great - really fantastic!!!
Als skelooth say, i can't believe that it's made with C2 :)

Good luck and i hope you can release it!
B
22
S
6
G
2
Posts: 185
Reputation: 3,632

Post » Sat Feb 07, 2015 10:08 pm

Cherico wrote:This project looks absolutely impressiv and great - really fantastic!!!
Als skelooth say, i can't believe that it's made with C2 :)

Good luck and i hope you can release it!


Thanks! C2 is extremely powerful, i'll never stop repeating that :D

Btw, the new trailer is up!
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Post » Mon Feb 16, 2015 1:12 am

We are going to launch a Kickstarter before the end of February!
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Post » Mon Feb 16, 2015 3:05 am

This game should also be on scirra homepage.
Speechless.... "and inspired"
B
59
S
21
G
14
Posts: 779
Reputation: 13,927

Post » Mon Mar 02, 2015 11:35 pm

Savvy001 wrote:This game should also be on scirra homepage.
Speechless.... "and inspired"


Thanks! :D

Btw, we're starting to get some press coverage 8-)
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Post » Mon Mar 09, 2015 8:30 pm

DinoSystem Kickstarter campaign is finally live!
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Post » Mon Mar 09, 2015 10:14 pm

Looks cool.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
B
11
S
4
Posts: 281
Reputation: 1,543

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 3 guests