Dire need of some C2 developers [PAID]

Looking to build a team or have a job to offer?

Post » Tue Jun 04, 2013 3:52 pm

I have most of the framework for this game made, and it is mostly functional.

But in it's current state it isn't fit for public testing/demoing.

My deadline is about the 10th of June to have this available to the public.

Main things that need doing:

Flashing up the game with effects/polish/lighting.

Cleaning up the current event sheets, even input more efficient ways of doing tasks.

Having it work/tested for a few devices, namely Chrome/Firefox and possibly export to Android.

Lastly some smallish busywork that might crop up.

I'm willing to take on separate people -
a C2 developer closer to an artist or a C2 developer more centered on programming

Better yet someone who is fairly competent at both at once.


Two methods of payment, you can decide which.

5% of Kickstarter project goal. (the project fund total is (15,000)
(Will have to wait until the funding is finished)

The other option is straight forward payment for work, which I am capping at around 250
(Obviously a quicker payment than the Kickstarter percentage)

Both payment types will get name in credits for whatever work done, and a free copy of game when released

Message me privately with some work to show or simply post in this thread.

Any questions, post below.

Please don't hesitate :)


Discmach2013-06-04 15:55:04
Posts: 188
Reputation: 3,610

Post » Wed Jun 05, 2013 1:34 am

I dig the idea of helping out on cleaning up event sheets & working on effects for you. ATM I still working on learning all the tricks of how this program handles it's tasks(try to read a tutorial a day) so I'm not sure if I'm the guy you want but I really liked your game idea and would love to see it finished.

I just put together my first game this last week

and why not here is my event sheet for testing out my enemy movement

I'm kinda breaking into this whole construct 2 game development coming from action script and flash so I know I still have a lot to try out and learn. But I figure this community seems too helpful not to try and give back.
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