directx getting direct2d

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Post » Sun Feb 01, 2009 2:08 pm

hardware accelerated vector graphics
this should be good

[url:2klg9ggf]http://channel9.msdn.com/pdc2008/PC18/[/url:2klg9ggf]
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Post » Sun Feb 01, 2009 2:18 pm

Geez. Only took 'em until now. And that's DirectX11. No good to anyone using older versions (except maybe Vista).

Cairo, anyone?
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Post » Sun Feb 01, 2009 3:07 pm

cairo is apaarently really laggy, thats what ash said.
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Post » Sun Feb 01, 2009 3:55 pm

I think Direct2D is more aimed at high quality text rendering. From what I've read, it can draw on top of Direct3D applications as well, so we can take advantage of it - when we write a DirectX 11 runtime...
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Post » Sun Feb 01, 2009 5:53 pm

That's DirectWrite, which is certainly a very impressive text rendering API.

The 'Direct2D' part seems to look interesting, but I'm not sure whether it'd really have any benefits over something like our current system.
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Post » Sun Feb 01, 2009 6:38 pm

the direct 2d demo showed bezier curves being rendered at high framerates with antialiasing as part of the demonstration. I'm pretty sure it's to be used for vector stuffs. which won't necessarily help construct, especially since it probably won't be out any time soon, but I think down the line, it'll make it so vector graphic based games will become more prevalent. beziers and 2d polygons won't be so cpu intensive, and more complex vector graphics may become possible during gameplay.
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Post » Sun Feb 01, 2009 9:51 pm

polygons arent cpu intensive, curves are.
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