maybe the wallclocktime could work for some games, I don't know, I didn't tested it.
The number of seconds since the game started, not taking in to account the time scale (i.e. the real-world time).
And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.
Game design is all about decomposing the core of your game so it becomes simple instructions.