I am making an Asteroids game. I have a circular nova that expands rapidly from the player character and destroys incoming asteroids. When destroyed the asteroid fragments into several smaller objects (asteroidFragments). I don't want the nova to push these smaller fragments outwards, so I set: on asteroidFragment created > disable physics with another object to be true between the small asteroids & nova. However this has had no apparent effect run time.
Attach a Capx
Description of Capx
v1.capx, The events in question are in the debug event sheet at the 4th event.
Steps to Reproduce Bug
- Wait for an asteroid to get close, then hit "space".
The nova pushes the fragments outwards indicating the collisions are still enabled between both objects.
The fragments spawn and move around in a tight cluster at the point they were created. Unaffected by the nova.
- Chrome: YES
- FireFox: YES
- Internet Explorer: YES
Operating System and Service Pack
Windows 7 Pro, SP1
Construct 2 Version ID