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Post » Sat May 11, 2013 8:37 pm

@Valnuss teach me how to set the image point on Construct when i set to spawn another object please.

I have 3 buttons I need to insert on the program after choose one option and them appear in a randomly order if I keep the image point 0.

Update: Forget I found it on the Edit Image.
Still I Have the same problem.. so the only way.. is to bring them back to the layout on defined positions? each button sprite.. so if I have 50 buttons.. I gotta define all of them in x,y position?

Edit: So I made some experiences by myself.
This is the problem > https://mega.co.nz/#!xYgU2a7Q
Here is the solution > https://mega.co.nz/#!tN4GARaI

Suggestions for an easier way are accepted...DarkevilPT2013-05-11 23:53:24
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Post » Sat May 11, 2013 8:48 pm

This is what I use. Does this help?

Tekniko2013-05-11 20:48:42
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Post » Thu Jun 13, 2013 8:00 pm

@Tekniko,

I had the same question, thank you for the hint.
Works perfectly.

Cheers
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Post » Sat Mar 21, 2015 11:59 am

@Tekniko
Add me to the list of people your elegant solution helped! Thanks! :)
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Post » Sat May 28, 2016 2:24 am

The image link is broken for the solution. Can anyone help me find it or maybe type the solution out?
@Tekniko
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Post » Sat May 28, 2016 1:13 pm

Image
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Post » Mon May 30, 2016 4:18 pm

Still didn't work. I ended up just using one button with several animations that I toggle through. I have a global variable that i change that ques the animation to change as well as changes the function of the button.
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Post » Wed Aug 10, 2016 12:28 am

I just ran across the same trouble. My fix was to set a sub-condition to event.
On Touched
is visible
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