Disable movements via Event Sheet

New releases and general discussions.

Post » Sun Mar 09, 2008 10:50 pm

There needs to be an ability to disable/enable movements via the Event Sheet Edtior when multiple movements are assigned.

I think this would be rather simple to implement, yet it would be extremely useful.


For example, say you have a game where you control a robot that can turn into a car. The object which represents this character has both 8 way and car movement assigned to it. While it is in robot form, it uses the 8 way direction movement. Then when it changes its animation to car form, it disables the 8 way movement and enables the car movement.

Or, a platformer where your character can turn into a ball and roll down slopes. You could have both platform and physics movement assigned to it and swap between the two accordingly.

I can think of many other examples. But I think you see what I'm getting at.
B
2
S
2
G
4
Posts: 153
Reputation: 1,756

Post » Mon Mar 10, 2008 3:05 am

Does 'Set activated' do what you want?
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,528

Post » Mon Mar 10, 2008 4:55 am

Whoops, I can't believe I missed that. I apologize. Hah, it was there all along. I guess I'm still getting used to the menus in this program.

Feel free to delete this topic if you want, I'll try to look before I speak from now on, sorry.

Edit: Actually, wait a second. I hope I'm not speaking too soon again, but it seems like the physics movement doesn't have a set activated option. I guess that's why I couldn't find it in the first place. Is there any way to toggle it on and off?
B
2
S
2
G
4
Posts: 153
Reputation: 1,756

Post » Mon Mar 10, 2008 12:44 pm

Not yet, will try sorting that out soon.
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,528


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 4 guests