Disappointed over bad communications!!!

Discussion and feedback on Construct 2

Post » Mon Apr 13, 2015 8:37 pm

This might be a bit long, sorry.
(but i hope you will read it, i would like to hear what you think)


I clearly remember that specific day, when i tried Construct for the first time back in the early days. I sat for hours testing out my ideas, and after i had played around with it for a couple of days, i was simply amazed.
It came as a shock to me, that i could actually do some some of the small game ideas that i had always dreamt about creating.
And i did it (sort of) without writing any code! in reality, it was prototypes, but they worked!

Before i discovered Construct i had tried to make some small games in flash, and java at the time. But i just felt like it was taking forever to get anything accomplished, and since I wasn't interested in math and school in general when i was young, i was struggling to learn a new coding language for making my own games.

We are now in 2015. And i have been using C2 since the beginning (early adopter) and before that.
And while i love C2, i do understand why many people are having a hard time at the moment.
Personally, i have trashed and dropped about 18 of my games and apps that i have developed with C2. And i have around 6 published out there
(A couple of my apps are popular, but not my games, because of performance issues)

All of my trashed projects were abandoned because of performance issues (games), and others because of the lack of mobile features (apps)
I really think the majority of us wants to develop games on mobiles (and maybe steam?). Browser games, are just not that popular in html5. Flash and unity are still dominating this space and market. And from what i understand there is also some security risks involved in html5 browser based games. Let alone the performance.

But with that said, a simple game making tool like construct 2 is needed! (wysiwyg)
In my opinion its one of the best ideas for indie and new game makers. The game development market is gigantic at the moment, and i think it will only get bigger with all the new indie game developers out there!


To be honest, something new has to happen. And it will, but i just i hope that it will come from Scirra! - and not someone else.
(these guys deserve it)

A custom Scirra nonbrowser wrapper/exporter, where we don't have to rely on 3rd parties as much, and where we have more control overall.
I've heard about many new upcoming names like: Haxe, gles.js, Luxe, snõwkit. Those are supposed to have great performance and some of them are cross platform. If Scirra could develop something like that, and keep it "WYSIWYG" - then i'm sure it would take game making to a whole new level. It could be the next big thing :)

I believe its possible, and i hope that Scirra do to!

(and sorry for my English by the way :P)
Last edited by xanxion on Mon Apr 13, 2015 8:40 pm, edited 1 time in total.
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Post » Mon Apr 13, 2015 8:38 pm

@newt But... My Frogger clone... :(
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Post » Mon Apr 13, 2015 8:42 pm

@newt Yeah, if I had more time I'd love to create a variety of free medium-or-above-sized games in C2 so that I can share the capx with Scirra and they can do performance testing. I'd even love to pay a (small) monthly subscription to Scirra if they hired someone just to do that.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Mon Apr 13, 2015 8:43 pm

newt wrote:True, then again I've seen games that should be less complex than a digital watch running like they were made for Crysis specs.


Ain't that the truth.

C2 makes creating games easy. The learning curve is a gentle slop. Unfortunetly it doesn't make us pro game makers.
Just because we can mix a cocktail, doesn't make the cocktail drinkable.

We use c2 for its masked simplicity (but beneath the surface it is can be navigating a mine field of complexity).

Who said making a game was easy???? Who said you can just add in some ingredients and have an award wining cocktail.

I have so many issues with C2, Unity, Unreal, gamemaker, etc... but I don't have the time or knowledge to write my own fault ridden software which in my mind will be perfect. Till I try to make a game on it that is ;)

It isn't perfect. I am too old to master any software (and third party world changes to fast for me) All I have is me chasing my tail in some attempt, just to stay afloat.

Chrome performance has bombed. Unity, and unreal are free, but takes hundreds of devs to make a buggy game. So what can I do????

Just keep swimming, Just keep swimming....
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Mon Apr 13, 2015 9:47 pm

Unity, and unreal are free, but takes hundreds of devs to make a buggy game
Not true. Unreal has come a loooong way, and, to all those doubters, install the Flappy Chicken app, because it runs better than I believe any C2 game exported for mobile can.

Prove me wrong by ripping the assets and creating an Android game utilizing the same features, shaders, & etc. and I will shut up.

But alas, I am for now stuck with C2 for my game Protoship. It will be good enough to run as an introductory game of mine into the appstore world, however, until some decent and well-compiled exporter can be developed and streamlined for C2 games, I don't think I will continue to use C2 for anything with physics or that requires shaders, or obviously 3D, or... well anything except simple touch screen interactions with low movement and graphical requirements.
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Post » Mon Apr 13, 2015 11:28 pm

Two years ago, I used Flash to create my free game Pigazoid for iOS and Android.
It took 6 months to develop.
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90% of the time was me FIGHTING with the SLOWNESS of the Flash Engine.
It was a simple game, a VERY SIMPLE game, but what the player doesn't know is it is simple because Flash FORCES me to drop many features I want to implement.

Play back rate was slow, refresh rate was slow, it is just terrible.
I ended up having to experiment with Pixel Blitting within Flash alongside many other "hacks" to get the game going.

Ever since then, I swore I will NEVER ever create a Mobile game using Flash again.
NEVER, and I don't care how powerful new processors will become to make up for Flash's incompetency.

Two years later, now, I have decided to get back on Game programming and using construct 2 is the best thing that have ever happened to me in the world of game creation.

Would it shock you to know that games made with Construct 2 RUNNING ON A BROSWER in iOS can actually be faster than Flash's native exporter to ipa ?

Speed [which is a big thing] aside, Construct 2 makes "sense" in the gaming world.
Flash is like an old relic that is trying so hard to fit in, I have to create a mini game engine from scratch in Flash and yet will never truly know the performance of it until it is time.

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I have to re-write Pigazoid's game engine twice.

Had I used Construct 2, 6 months of work would have been two weeks.
TWO WEEKS !
And 90% of the time will be spend on making pretty graphics, playing with my 3D characters and animating them.

I know because I am working on another game now and I cry from how easy Construct 2 is.

Construct 2 is awesome.
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Post » Tue Apr 14, 2015 12:24 am

@Toddler it sounds like you are comparing both platforms on the aspect of time to develop as well as harnessing power, and it's true, Flash will be incredibly more difficult to make a game let alone to get full power out of. However, that's not really the point they they're making.

Everyone agrees that C2 is the best tool ever seen for 2D game development, but the runtime should match that power rather than being an HTML5 game in a third party wrapper based on another third party product, etc. If we didn't feel it was possible for C2/C3/CX to get any better then we would just move on silently or perhaps leave farewell posts instead of trying to be heard.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Tue Apr 14, 2015 1:56 am

@Jayjay

2017:

"Construct 3 is awesome game maker, but my Flappy Bird clone is stuttering on my mobile that can plays Xbox 360 quality games"

"Yeah, I love Construct 3, however my game game runs crappy on the latest Chromium; I still have to use NW 0.10.5"

"Hey guys, it seems that Scirra still sends us to 3rd party companies, so maybe we should pay some money for Chromium or CocoonJS teams?"
Last edited by szymek on Tue Apr 14, 2015 2:08 am, edited 1 time in total.
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Post » Tue Apr 14, 2015 2:07 am

@szymek Yes :( it's still a gamble if HTML5 + WebGL + all the third party stuff will ever catch up or run decently, but it seems Scirra is going to keep trying a bit longer, and if it works out then everyone will (eventually) be happy.

Otherwise, there's definitely proof of demand for this kind of tool, and seems to be some nice open source alternatives arising. (Funny, as Construct Classic started as pretty much an open source alternative to the Clickteam products :D )
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Tue Apr 14, 2015 2:14 am

@Jayjay

sometimes I got feeling that Ashley does not care about reality because he is already earning money on C2;
if he would be dependent on money from his own games then he would change his approach as soon as possible. Because his landlord or nearest TESCO would not accept excuses that he will pay bills in the future, when HTML5 will plays better. But nevermind. We both know that nothing will change.
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