Disappointed over bad communications!!!

Discussion and feedback on Construct 2

Post » Thu Apr 16, 2015 2:01 pm

I was up all night worrying about this and Ashley never answered my question (its a question just like Nesteris' which he didn't really answer either).

I wrote my code on my PC and it was fine. But when I put it on my IPhone I had to put the phone right up close to my face for the screen to seem to be the same size. Is this a problem with HTML5? I think not. Is there some kind of difference between an IPhone and my PC that C2 has a hard time handling? Is C2 the problem?

Why do I have to write two different kinds of code to handle something C2 should handle.

Do other designers notice this problem? Do you have to put the iphone right next to your face for it to seem the same size on your PC? If I have to go to GameMaker or Unity to solve this I will be very annoyed.

yours
Winkr7
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Post » Thu Apr 16, 2015 2:03 pm

@Ashley you said that "Reliability is essential" but then you agree that there are Chromium bugs that should be fixed at some point. So... is Chromium reliable now? In the past you were saying about 6-week period for bug fixing in Chromium. And 422000 bug was reported in October 2014.

So we have: October - November - December - January - February - March - April. 7 months?

OK - at some point this might be fixed, that's quite obvious. But now is now. And there were some benchmarks on code.google.com showing that situation is not getting better.

And if Google really takes care about HTML5 gaming then... did they assigned i.e. 10 or 20 programmers just for HTML5 gaming issues? I doubt. But they are sooo rich... They could...
Last edited by szymek on Thu Apr 16, 2015 2:19 pm, edited 2 times in total.
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Post » Thu Apr 16, 2015 2:06 pm

@winkr7

I wonder, not sure I get what the issue is, but do you mean the size of the elements on the screen (in cm) are too small while the size in pixel is enough?
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Thu Apr 16, 2015 2:20 pm

@Aphrodite I already tried replying to Winkr him but he never said anything back:
DatapawWolf wrote:@winkr7 that sounds like you just haven't set one of the Fullscreen in Browser modes: https://www.scirra.com/tutorials/73/sup ... sizes#h2a1

That was my hunch.
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Post » Thu Apr 16, 2015 2:24 pm

Ashley wrote:
Nesteris wrote:You also talk about audio issues: I am not aware of any ongoing audio issues, so please file bugs so I can investigate, otherwise there is simply nothing I can do. Everything I have seen is that audio works fine across all platforms, perhaps except for some bugs in the latest beta releases (but that's what beta releases are for, to work out issues that arise from changes before they make the stable channel).


viewtopic.php?f=152&t=119567

Oh you mean like this bug report that I totally didn't submit? You know this never got fixed either, at least fully.

r202-audio-does-not-resume_t128871

This is beta so it's forgiven since it's beta. But the fact that the changelog says "Audio: could fail to pause audio if it had previously been paused and resumed" when it was working normally before and you broke it? Not cool.

winkr7 wrote:I was up all night worrying about this and Ashley never answered my question (its a question just like Nesteris' which he didn't really answer either).


This is a part of where Ashley shows his specialist skills, he can write an entire wall of text worth of replies yet it still be a non-answer.


irbis wrote:You guys know the saying "Jack of All Trades - Master of none"? Because that's basically C2 right now.
I would much more prefer to have a pure desktop engine rather then this browser/mobile/desktop octopus. I don't give a flying F if the engine can export to all platforms in existence, if the game runs like shit. Instead, I prefer to have one export platform that runs flawless. Just as it was with very powerful CC.
C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. I don't care how many armwatches I have if none of them shows the correct time. HTML5 might be the future - sure. But we are living in the Present.
And in present day, my game Antumbra (which is basically a modern version of old text games) which is probably the most simple code-wise game in existence had troubles running on various setups. So instead of working on Antumbra 2 or another game - I've spent last 3 weeks of my life debugging people PC's. And in most cases the problem was not in my game or even the user machine (old drivers, trashy reg) but in html5. The users browser and the OS, to put it bluntly. And its not even about browsers that do not support HTML5 because I've blacklisted those. So Antumbra can be played only in IE,FF or Chrome.
And I cannot even point at ONE of them, because the game has some serious problems in various versions of the SAME browser. On one Chrome version the game never loads. On another - runs flawlessly. On one IE version the game runs better then in FF or Chrome. But in another - there is no sound. No audio - at all. And yes - I do have all my audio in both ogg and m4a. Sometimes the game fails to load, other time it freezes, different case - it runs on 10-30fps. And I am pretty sure its not my fault because if a bug exist - it can be replicated. It'll be present on all platforms or at least in scope of one browser. So bug report after bug report, I have to keep on telling people that "I will look into it and fix it ASAP! :D ", when the truth is - I cant do shit about it, because I have no power over Google or Scirra. I can just sit and watch and pray for a miracle to happened. I will use C2 for Antumbra 2 because I have no time to get familiar with UE4 right now, so I have to go with the engine I know the best. Not the one that might perform the best.
I am not pointing fingers. Just sharing my story.

Sidenote: actually browsers are not that better then mobiles right now. No official plugin for Newgrounds (and the one we have is 3rd party and buggy as hell), Kong plugin is not up to date to say the least, Gamejolt is great but... well, Gamejolt is really not the place to look for money heh. And it's also 3rd party plugin anyway. Sooo...
Mobiles: hardly working beside the most simple design and even then is a Russian roulette
Desktops: forget about Linux and Mac. If you use any other NW then 10.5 you are screwed on Windows too. WinXP is out of the question.
Browsers: Russian Roulette chapter II.
I don't know who I should blame and at this point it doesn't really matter. What matters is the solution that is no where to be found.

Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

Sidenote 3: I am not attacking, trolling or hating. I just think something must be done, and instead - we are playing this "ping-pong" discussion and wasting time. Pure whining never solved anything. And neither did excuses. Maybe lets stop talking and get busy, huh?


I've said this before and I keep repeating it. But I just keep getting actively ignored. Hell, check my posts a couple pages down. You'll see me saying nearly exactly this "C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. "


That feel when you're completely actively ignored, your posts have legitimate questions that are never answered.
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Thu Apr 16, 2015 2:36 pm

Nesteris wrote:I've said this before and I keep repeating it. But I just keep getting actively ignored. Hell, check my posts a couple pages down. You'll see me saying nearly exactly this "C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. "


That feel when you're completely actively ignored, your posts have legitimate questions that are never answered.


Hohoho! My dear friend. You check my old posts :) I am talking about this from about 4 years now.
You have lots to learn young padawan...
On topic - At some point, I've just gave up. I stoped requesting/begging/reporting. Thats why I find this thread kind a ironic. Because I keep on reading my own, exact words. Just spoken from diffrent lips :P
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Post » Thu Apr 16, 2015 3:01 pm

irbis wrote:
Nesteris wrote:I've said this before and I keep repeating it. But I just keep getting actively ignored. Hell, check my posts a couple pages down. You'll see me saying nearly exactly this "C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. "


That feel when you're completely actively ignored, your posts have legitimate questions that are never answered.


Hohoho! My dear friend. You check my old posts :) I am talking about this from about 4 years now.
You have lots to learn young padawan...
On topic - At some point, I've just gave up. I stoped requesting/begging/reporting. Thats why I find this thread kind a ironic. Because I keep on reading my own, exact words. Just spoken from diffrent lips :P


I check your old posts but I've only been here a year :3

Also, looks like we've confirmed users getting for the same thing for 4 years and Ashley slamming down the "Wait and see" hammer.

We're stuck in a "For each loop", where For Each new Construct 2 user, there's another one saying what we're saying, and for For Each said post, Ashley ignores and non-answers said post, saying Wait and See.

Derp derp. We need to set up a "Pro Construct 2 user support group" where we can all be friends :P
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Can Ashley triforce?
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Thu Apr 16, 2015 3:51 pm

The issue is theres very little ashley can fix atm, and im afraid soon unity will have similar woes as their web export is going to have to be webgl due to the deprecation of plugins. This should involuntarily put a lot of pressure on vendors to fix crap.
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Post » Thu Apr 16, 2015 4:27 pm

@QuaziGNRLnose good point. I recently noticed Unity moving to HTML5 as their web base. Also note: Unreal Engine 4's web export also uses HTML5. Heck, even Game Maker's web export is HTML5.

However, while Unity, GM:S. and Unreal have HTML5/WebGL export features, as far as I know they all have a one-and-done solution for mobile where Construct 2 is not even close.

In the very least, I suppose we should be happy that any web-specific "woes" should begin being hammered out simply by the fact that the top powers in the game engine world are either all turning to HTML5, or have already done so, rather than external plugin solutions.
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Post » Thu Apr 16, 2015 8:20 pm

@nesteris A very old post. With my English broken beyond repair. The whole topic was CC related but... Keep reading. Suprising how many similarities it has...
couple-of-questions-regarding-construct-stability-and-more_p517591?#p517591
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