Nesteris wrote: viewtopic.php?f=152&t=119567
Oh you mean like this bug report that I totally didn't submit? You know this never got fixed either, at least fully.
Ashley wrote:szymek wrote:so why do games wrapped with CocoonJS Canvas+ are faster than games wrapped with Crosswalk?
I don't know, it's a closed source engine.
Ashley wrote:Ribis wrote:I had to quit just one game because of the performance, but because I was using a lot of graphics in HD
Lots of HD graphics is a classic case of hitting the GPU fillrate limit, which is a hardware limitation. This is exactly what I was talking about: you seem to think it's HTML5's fault and that a native engine would be faster, but it would still have the same hardware limitations. It's entirely possible this type of game would perform exactly the same in a native engine - no faster at all. This adds to my skepticism when people ask that we develop a native engine. It is not a magic bullet that makes existing hardware any better than it is.
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