Disappointment and obstacles

Chat about anything not covered in these forums, but keep it civil!

Post » Tue Jan 14, 2014 7:00 pm

I want to repeat that even with the background removed it is still same slowness. >_<; I might share capx but I would rather do it personally. Just let me know.

Right now I am going to try to get Ejecta working and see if it is any better than cocoonjs.


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Post » Tue Jan 14, 2014 7:04 pm

@stevefromio - if you're so convinced that HTML5 sucks, perhaps you would like to select a different tool for game creation, and post in their forums instead.

Ashley, how old are you again? I love Construct 2, and HTML5 is great, but there are other options, especially if someone is having problems. Chillax dude.

Steve
stevefromio2014-01-14 19:05:19
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Post » Tue Jan 14, 2014 8:31 pm

@helena - which ipad and which version of iOS are you running? I understand your reluctance, but posting your capx would make it easier to determine the problem. You can try deleting stuff until it's unrecognizable or the problem goes away to get some sort of clue.

[QUOTE=stevefromio] You are both fundamentally wrong. Obviously mobile devices (even laptops) don't have the power of most desktop computers, but that is not the point. The point is nobody using HTML5 and C2 is going to hit that limit. HTML5, and the JavaScript C2 produces isn't going to win any awards when it comes to performance.[/QUOTE]

It actually is the point of this thread. Helena has a game working fine on her computer but not on her mobile device. The reason is the difference in power.

As I mentioned, even coding natively won't help you if you do something like try to use more memory than a device has. It's true that JavaScript is not as performant as native objective c, but neither is action script, and that fact is true on desktop as well. It's simply a limitation that has to be taken into account when designing a game. The fact that desktops are so much more powerful makes the performance difference for JavaScript vs native on the desktop pretty much irrelevant.

[QUOTE=stevefromio]Kyatric, the missing gameplay isn't a concern. The stuff you mentioned rarely takes 3% or 4% of most games.[/QUOTE]

No. Just... No. This is wildly untrue. If it were the case, then we could all be running the latest games on pentium 3's. Just having pathfinding alone would put a game way past the 3-4% mark. Add collision detection, ai and everything else and then multiply it by the number of instances on screen to get a vague estimate of how much CPU it'll use. It's a lot more than you think.
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Post » Tue Jan 14, 2014 8:33 pm

I wouldn't dare argue with a moderator.stevefromio2014-01-14 20:33:52
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Post » Tue Jan 14, 2014 9:13 pm

You seem to be missing the point of what we're telling you (and it's beginning to seem intentional), so let me try to make this as clear as possible: your condescending and rude tone, attitude and behavior is the problem here, not your points.

Don't be rude and you can discuss things with moderators and everyone else just fine. There's no need for rudeness. It just makes people unhappy and derails discussion.Arima2014-01-14 21:27:41
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Post » Tue Jan 14, 2014 9:40 pm

Redacted due to foot-in-mouth disease.stevefromio2014-01-14 22:42:50
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Post » Tue Jan 14, 2014 10:07 pm

This is my thread and maybe you can agree to disagree? :)
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Post » Tue Jan 14, 2014 10:12 pm

Sorry Helena, I hope it works out for you. If not, drop me a line to consider other options. Construct 2 is a great tool, and you should hopefully get this worked out soon.

Steve :-)
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Post » Tue Jan 14, 2014 10:27 pm

Thank you. :)

Realized only now that I have to pay 99$/year to Apple to test on my real ipad, through Ejecta. Not that I got it working on the mac, it get stuck at the login screen (game center)

At least I am progressing nicely with the normal version. The question is however if I should still try on optimize before adding things or get down the basics first. Got another idea for special cover-blocks.. block with dropping that freeze the paddle for a while.

Another solution is to make the web game nicely and then present it to someone more capable in proper coding and team up.. haha. But I like to develop.. ahh. :Dhelena2014-01-14 22:29:27
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Post » Tue Jan 14, 2014 10:29 pm

Just realize that you are doing everything right. This happens to all of us using browser technology. I been doing it for 15 years and you should see my white hair. It will all work out for the best in the end.stevefromio2014-01-14 22:29:52
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