[Discontinued] Rabbit's Adventures

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Post » Tue Mar 25, 2014 5:57 pm

superb game graphic !!!!!!
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Post » Wed Mar 26, 2014 4:36 pm

Thanks a lot guys.
@stctr : sure, this is a nice idea and I'm taking note of this. It will just fall into the backlog for now, as we have to work on a lot of structural elements still (like making 40 more levels ;) !).
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Post » Mon Mar 31, 2014 11:32 am

Hey guys,

Quite a bit of work has been done this week, though we decided to stop the project and to reboot it on unity : the current construct pipeline lacks a bit of flexibility for us to have things unfold properly.

Cheers,
Nathan
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Post » Tue Apr 01, 2014 5:33 pm

Valerien wrote:Hey guys,

Quite a bit of work has been done this week, though we decided to stop the project and to reboot it on unity : the current construct pipeline lacks a bit of flexibility for us to have things unfold properly.

Cheers,
Nathan


Valerien - can you elaborate what your issues were? What did you need that C2 couldn't do?
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Post » Wed Apr 02, 2014 10:12 am

Hey @Manley23,

We mainly have issues due to the project scaling up. Although we'd like to have the ability to support multiple game viewport resolutions and mipmapping, there is no real big function that construct 2 is lacking per say. It has just gotten very tedious and slow to iterate on the game overall. We need for example to tweak and reimport a lot of content often.
This plus the fact that the project needs a reboot, we decided to switch back to unity, which we is more flexible. We decided to make a snappier platform game with procedural content !

Anyway we'll keep working with construct 2, we have some more games to be released later in the year (right now they're under contract with publishers).
Cheers,
Nathan
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Post » Wed Apr 02, 2014 1:53 pm

Well keep us up to date, on those other games.
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