Disk or circle shaped sprite and per pixel detection ?

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Post » Fri Oct 24, 2014 10:46 pm

Hi.

Do you know if there is an efficient way to see if a disk shaped sprite overlaps with a canvas background (all pixels but those with alpha = 0) ? And maybe in which proportions (about how much pixels it is overlapping) ?
Or maybe just a circle shaped sprite, it will be enough...
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