I've looked over the examples but they either allow for Y movement on the ladder(I want the character locked to the center of the ladder on Y while climbing) or they require a separate key binding to dismount.
What I want is to have the player exit the climb state when they reach the ground (I have this working) or when they press left or right when they are within a few pixels of a platform adjacent to the ladder (not yet working).
I want pressing right arrow to dismount onto the platform to the right.
I assume I need to find a way to compare the playerCapsule and Tile's Y position but I'm not having much luck doing it. I'm still unclear on how to have it compare the nearest tile value, or how to set a small range of pixels that will allow the dismount. I suspect the solution lies with allowing the Player to continue to climb when there is Collision with a tile but to dismount when their Y origins line up with an offset.
The .capx is here:
The climbing "code" are in events 17-22.
Thanks in advance for any help.