Dispatch Enemies around a Target

Get help using Construct 2

Post » Tue Jan 21, 2014 4:12 am

Hi everyone,

I request your help in order to know if I am in the good direction or if you know a better way to achieve what I am presenting here.

My goal is to have different targets that several sprites could dispatch around and focus to attack in the future.

I did this capx in order to show you my way of thinking but even if it is working, I'm really not sure of the efficiency

My FPS drops really badly with the bullet behavior. Each time a new "character" is created and moves, my FPS drops at 17 FPS on PC (chrome) :( and I have nothing.. That's scared me a lot for the future, so, this is why I request your help.
FPS is back to 60 if there is no more sprites moving.

Am I on the correct track?
Is there a better way to achieve what I did?

Thanks for any help.

here is the capx
https://www.dropbox.com/s/3xlliawmgkmsn53/AmIright.capx

B
26
S
10
G
3
Posts: 72
Reputation: 4,008

Post » Tue Jan 21, 2014 1:46 pm

I tested this capx and see no real slowdown. I'd like to know what kind of PC you have. OS, GFXcard etc etc .. Especially if it's laptop/Nvidia, since those can be really slow sometimes.

On my desktop PC (6core athlon, W7/64bit, Radeon 78xx) I see no slowdown. Ffox has some frame rate jitter, but chrome is real close to 60fps..
Need help? Upload .capx file with your question.
B
16
S
4
G
2
Posts: 233
Reputation: 2,560

Post » Tue Jan 21, 2014 2:16 pm

Hi Joannak and thanks for your feedback.
My PC is becoming old, here is the stats:

Intel Dual Core, 2.33 GHz
Ram 2 Go
NVIDIA Geforce GTX 285

My goal is to develop for mobile (tablet)

Thanks

B
26
S
10
G
3
Posts: 72
Reputation: 4,008


Return to How do I....?

Who is online

Users browsing this forum: fearfulelephants and 26 guests