Disruptive Selection - Devlog (Platform shooter)

Show us your completed creations made in Construct 2

Post » Mon Oct 07, 2013 8:55 pm

I had already quite a bit of fun with this so I thought to share this.

WARNING: Contains graphic violence and gore

Last update 12/03/2013
Download latest test
Or quickly try
On web

Plan is to make it something similar feeling as classic FPS games like Doom and Blood.

[TUBE]http://youtu.be/F7TvQOQaAy4[/TUBE]

[TUBE]http://youtu.be/Xfx_8h1056A[/TUBE]


Now with blood



Controls:
A,D = move
S = crouch
Space = jump
Left mouse = shoot
Right mouse = alternative shoot (Pistol and grenade launcher)
R = reload
K = restart level (reload level)
Middle mouse = Interact (buttons)

F5 = Quik save
F8 = Quik load (there seems to be memory leak of some sort. Not recommended, also makes all textures 32x32)
O = kill all enemies
F1 = access editor

weapons:
1 = Pistol
2 = Shotgun
3 = Machine gun
4 = Grenade launcher
5 = Bazooka

Editor:
W,A,S,D = move camera
E = bring to front
R = bring to back
Right mouse = move and resize
Left mouse = select
mouse wheel = zoom
Delete = delete selections
Control + Left click + drag = copy selected
Control + Right click = multi select
F1 = back to game

(On the final game you can bind keys)

More to come...Katala2013-12-07 14:45:59
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Post » Tue Oct 08, 2013 5:02 am

Wow, you put a lot of work into this!

Nice job :)
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Post » Fri Oct 11, 2013 9:28 am

First enemy graphics
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Post » Fri Nov 22, 2013 5:32 pm

Mostly working on level editor right now, but I posted small new faster gameplay update.

If you want to try it is on first post only on "On web"
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Post » Fri Nov 22, 2013 7:47 pm

hey can you help me pliz with the ragdoll physics, can you make example,

good game =)
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Post » Fri Nov 22, 2013 9:26 pm

@carandmermor, It's actually quite easy just a bit tedious to set everything to all parts. First I create all the ragdoll parts then set angle, disable collision with all other ragdoll parts, set velocity from platform behavior and make joints like this.



And just play around with physics settings :)Katala2013-11-22 21:30:57
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Post » Fri Nov 22, 2013 10:06 pm

Wow awesome work so far! :D
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Fri Nov 22, 2013 10:29 pm

Thanks! Hopefully I can attach those hands a bit better when the new version of Spriter is released :)
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Post » Sat Nov 23, 2013 6:10 am

[QUOTE=Katala] @carandmermor, It's actually quite easy just a bit tedious to set everything to all parts. First I create all the ragdoll parts then set angle, disable collision with all other ragdoll parts, set velocity from platform behavior and make joints like this.



And just play around with physics settings :)[/QUOTE]
thank you men

Im making a game with construct 2 and spriter and I wana make the deads with ragdoll
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Post » Thu Nov 28, 2013 7:45 pm

Some editor progress.


Textures are just for testing and not final.


Working motion sensor door.
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