I changed all of these to
-> Set HudDeath Opacity to distance(Player.X, 0, 0, 0)
This is ALMOST perfect except that its reversed. So when you are near the left side of screen it is invisible, and when you are farther towards the right side it gets visible. I need it opposite of that. Is there any way to do this in 1-3 events?
- Every Tick
-> Set HudDeath.opacity to int(100 - (Player.X / 2))
Why didn't I think of that.