after a long break i decided to start doing something again.
i'm starting a big project (for me), but before that i need to figure out some simple stuff. i tried to find examples or threads for my problems but couldn't really find anything.
1. about bone behavior:
is it recommended to use, instead of traditional animated frames?
or is there any known, severe problems/bugs while using it?
i once made a character using bone animation, but there were some strange animation issues and i gave up. the reason id like to use it, is i could use different frames in limbs to change my character easily (blood decals and such).
2. this is difficult to explain properly, but id like to know how to change objects opacity gradually. for example: an object is invisible at first, then starts to get gradually visible the closer another object gets to it. in short, distance based opacity..?
3. i really dont know a good way to make blood. particles wont do. im trying to make it so that the blood texture/sprite shows only in specific surfaces. for example, in walls and on the floor, but not on th e backround. could this be achieved with some kind of masking effect? i admit i dont know much about masking objects.
picture below may explain it better.
anyway, i hope someone can help me with these issues,i cant seem to figure those out.oh and sorry for my grammar.