Distort issue

For questions about using Classic.

Post » Sun Jun 07, 2009 6:38 pm

http://www.xdtech.net/construct/3dscroll.zip
(WASD camera control) (Construct .993)

Distort map is "Negative shift" only (Below zero in mesh editor) then using Sprite Z elevation to bring it closer to the camera. The issue i'm seeing is pretty obvious - theres a popping of the distorted sprites that seems to occur when the center of the distorted mesh is too far out of the view frustum of the camera.
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Post » Sun Jun 07, 2009 6:52 pm

This is a bug report. You should submit it to the tracker.
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Post » Sun Jun 07, 2009 7:33 pm

Wasn't sure if it was working as intended or not - view frustum culling is really common for render engines.
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