Distortion maps ... again

New releases and general discussions.

Post » Thu Jan 30, 2014 11:46 pm

Hi,

this will hopefully be my final question regarding displacement maps.

Is the following possible:

State 1: Sprite in its normal state



State 2: Relative displacement lets this door slide into an invisible space.



I know, with a tiled background this shouldn't be any problem, but I want angles!


Darn vertices... never managed to wrap my head around them.
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