Divulgation of the new test of my RPG

Show us your completed creations made in Construct 2

Post » Thu Dec 12, 2013 10:06 pm

Hello guys!
There's the link for the test v3.0 of my side-scrolling RPG:

http://www.scirra.com/arcade/action/11481/my-rpg-v30

So, the character's controls are finally finished!
Test it, comment it, give suggestions, rate, share.. Do everything you can to publicize it! Even if on other places ;)alan3492013-12-12 22:06:27
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Post » Fri Dec 13, 2013 1:44 pm

Looks sweet :D

I like the efffect of clinging to a ledge !!

Nice work so far!
Who dares wins
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Post » Fri Dec 13, 2013 3:10 pm

[QUOTE=lennaert] Looks sweet :D

I like the efffect of clinging to a ledge !!

Nice work so far![/QUOTE]
Thanks man :D

Do you have any suggestion about what more i could add to the game?
alan3492013-12-13 15:10:40
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Post » Mon Dec 16, 2013 9:02 pm

I like how fluid the game is and the graphic styling, reminds me a lot of maple story. I can think of 3 things that you could add (not that it needs it)
1. Attack while running, jumping, hanging
2. Sliding, which could be used to go under enemy attacks or get into tough spots.
3. Dashing, which could combined with jumping to reach higher places or jump over enemies

I also like the ledge hanging and flipping as well as the wall jumping, nicely done, these mechanics were easy to pick up and use effectively.
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Post » Tue Dec 17, 2013 1:17 am

[QUOTE=Alexixiv] I like how fluid the game is and the graphic styling, reminds me a lot of maple story. I can think of 3 things that you could add (not that it needs it)
1. Attack while running, jumping, hanging
2. Sliding, which could be used to go under enemy attacks or get into tough spots.
3. Dashing, which could combined with jumping to reach higher places or jump over enemies

I also like the ledge hanging and flipping as well as the wall jumping, nicely done, these mechanics were easy to pick up and use effectively.[/QUOTE]

"..reminds me a lot of maple story" kkk, thats because the character is practically all based on maplestory man kkk
In the future I will be creating a own char, but now I don't have enough time and neither ability to draw one

So, about the suggestions:

1: Focusing in the second one, I will be adding something like a "skill cancel" + evading, that will allow the player to run, evade from attacks, etc. But the idea of getting on tough spots I couldn't understand, you mean to get pass over a tunnel or something with lower height than the char?

2: When you talk about dashing... you mean about running? If it's that, it will be integrated to the "skill cancel"

3: There is already a attack while running, but I've only noticed that it isn't working after I upload the game to the Arcade alan3492013-12-17 11:06:11
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