Do I continue with this or do I give up completely?

Show us your works in progress and request feedback

Post » Sun Dec 06, 2015 5:59 pm

Hi @Voulk. I understand your dilemma, but I am reluctant to add a way to skip levels as the game is designed to be played level by level.
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Post » Mon Dec 07, 2015 10:16 pm

Usman Haq wrote:You're hitting the player with a train too quickly. That should come later.


I'm not so sure. I believe that a game should be challenging right from the start and get progressively harder as you progress through the levels.
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Post » Tue Dec 08, 2015 8:53 am

I think some games are meant to be easy, others to be harder. This is a hard one. Happilly there are games for every taste. I did'nt get to pass through those turrets yet, though =/ ... ... ... but I'm not giving up, this game didn't beated me up yet.
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Post » Tue Dec 08, 2015 2:01 pm

JPatchZ wrote:I think some games are meant to be easy, others to be harder. This is a hard one. Happilly there are games for every taste. I did'nt get to pass through those turrets yet, though =/ ... ... ... but I'm not giving up, this game didn't beated me up yet.


I think you are right @JPatchZ. I fondly remember the games from 20+ years ago when the graphics were very simple but the gameplay was very challenging. That's what I am trying to recreate with this one.
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Post » Tue Dec 08, 2015 3:59 pm

Good start! I tried your game and I am a fan of hard games. And I make hard games as well :) I finished the first level and I have one tip for you. I know you want the game to be hard and I agree and it can be hard from the beginning.

But for example the spinning platform on level one. That one feels more like a glitch when you finally make it more than you got better at the game. And the bouncing enemies are totally random and no matter how skilled you are those will kill you no matter what if you're unlucky which you'll be often ;)

So this makes it impossible to get good at the game and I believe that it takes away much of the entertainment. Now you only feel lucky when you beat a level. So my advice is to make it really hard without using random elements and obstacles that are so hard that you almost have to break the game to beat them.

But this is only my opinion and I'm not saying that this is the correct way to do it. But I believe it would make your game more enjoyable.

Anyway, the game is still fun and addicting. You got me playing 20min dedicated to beat level one even though I didn't have much free time on my hands.

So keep up the good work! :D
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Post » Tue Dec 08, 2015 4:30 pm

Hi @Anonnymitet. I have been playing the game for many hours as I write it and personally feel that the random elements of the game are what make it more challenging. I didn't want certain parts of the game to be clinically programmed so that they follow a set path for a reason, as I wanted to add an element of luck to the game - is this a bad thing?

There are certain parts of the game that also require a lot of skill (nimble fingers) and the spinning platform is one example because, with practice, this becomes easy to pass.

I do appreciate the feedback though, as it is interesting to get other peoples take on the game.

This is the first time that I have used Construct 2 and I am still learning. I have started down a path and have to follow it to see where it leads. All the time I am learning and this is what drives me.
Last edited by planetserve on Tue Dec 08, 2015 10:25 pm, edited 1 time in total.
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Post » Tue Dec 08, 2015 9:23 pm

The game over screens is so cool that stops me from say the f*** word when I lost. For some reason, it reminds me of Resident Evil (my favorite franchise ever), but I'm seeing this screen so much I think I'll have some bad dreams about it soon.
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Post » Tue Dec 08, 2015 9:58 pm

Hi @JPAtchZ, you make me laugh and give me inspiration. In fact, I have uploaded a new version with 10 LIVES just for you. Good luck.

http://planetserve.com/game/jpatchz/

Just bear in mind that the game isn't anywhere near complete yet...
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Post » Wed Dec 09, 2015 1:17 am

Oh, such an honor! You can call this the no-nightmare edition.
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Post » Wed Dec 09, 2015 1:31 am

I'll take your tears of sorrow for breakfast, little turrets.
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