Do more events mean less performance?

Discussion and feedback on Construct 2

Post » Mon Aug 15, 2016 3:40 am

I made a game using 3000+ events.Do so many events lower the performance?
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Post » Mon Aug 15, 2016 3:42 am

It depends on what the event does.
An empty event has no impact on performance.
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Post » Mon Aug 15, 2016 3:50 am

Thanks.I got my answer.
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Post » Mon Aug 15, 2016 12:25 pm

takamoto wrote:Thanks.I got my answer.


And my game currently have over 30,000 events despite liberal usage of functions and include.
And it still run as fast as any C2 template play straight from the beginning.

Number of events have no meaning.
Number of functionality running at the same time or forced into a tick are the ones needed to be checked for performance.
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Post » Tue Aug 16, 2016 3:34 am

Sethmaster wrote:
takamoto wrote:Thanks.I got my answer.


And my game currently have over 30,000 events despite liberal usage of functions and include.
And it still run as fast as any C2 template play straight from the beginning.

Number of events have no meaning.
Number of functionality running at the same time or forced into a tick are the ones needed to be checked for performance.


Okey.Thank you so much.
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